Sometimes awaiting a pre-order game can seem like an eternity; checking the calender constantly and frequently logging in to check the progress of an on-line order. However this latest edition in the
Call of Duty franchise,
Call of Duty: Ghost, made little impact on my life, failing to inspire frantic postman watching. Perhaps its just got to the stage where its annual foray into the world of guns and glory is simple expected, rather than anticipated.
Released on the 5th of November, it flew under the radar of the festivities of
Halloween and Fireworks (undoubtedly
The Controller would disagree). It
actually resided under the letter box for a good hour before it dawned on me to check if there was any post.

The 10th game in the series and the 6th by
Infinity Ward , it was designed as a launch title for the 'Next Gen' consoles the
XBOX One and
Playstation 4 . Set in the near future (no sky mono rails, but plenty of oil issues), the game follows the antics of an earnest father throwing his sons head long into battle while lying thoroughly to them about his own identity crisis. Throw in some absurd gadgets and as many different scenarios as possible, you get a shooting/ driving/ swimming/ space-faring/ dog whispering game (the fathers confusion clearly setting the benchmark for the gameplay).