

However this game was to be different and re-invent the franchise, the trailers showed a lost girl, confused and scared. They managed to strip all the gossip column 'fakery' and get back to basics but to get Lara from that level of naivety to the gun toting character we all love was going to take more than a series of 'I'm a Celebrity... Get Me Out of Here!'
It is worth noting at this point, that the game itself plays much more like a Uncharted episode than the traditional Lara Croft. The puzzles have been massively sidelined, and everything from the fight scenes, right through to the fight musics closing notes, is quite 'Nathan Drake'. That's not necessarily a bad thing, they did warn us that it wouldn't be the Tomb Raider we all knew. I for one do feel a little cheated but, being a fan of Uncharted, I can live with the disappointment Besides collecting random shiny objects to hide in her cavernous back pockets, there are definite nods to future story lines. The much reported "I hate tombs" brought a cheesy smile, as did a few other 'spoilers'. It is nice to see the thought put into the origins of things, that were just always accepted as part of Lara's character.( I think the origin of the magic breast enlargement must feature in a later game.)

Previous Tomb Raiders have been famously sketchy with the viewing angles, I have seen many a leap of faith when she's stuck on a cliff and refuses to look anywhere, but this game is a little different. It seems that Lara only developed her obscure tunnel vision later in life. However, swan dives to her death are still achievable, and some of her death scenes are unexpected and impressive, almost worth being too slow on the buttons to see!
I was a touch disappointed in the graphics, the cut scenes were amazing; but in game, I felt that the scenery was lacking. Unless there was direct interaction, it appeared to be clouded in fog or blended to form generic background. This was especially obvious upon reaching the highest point of the island; doing a 360, only to find that the tourist views were obscured by mist ( After a climb like that I would have demanded a refund!). I did spot an amusing torch glitch and insisted on faffing around to get a good photo, but so far just one.

Speaking of The Controller (after adjusting to the Nathan/ Lara issue), he seemed quite content with the game. Which is always a relief, because when a game ends up on the shelf, watching the ending on YouTube is quite a disappointment The absence of beach Barbie Lara wasn't commented on, and I think her usual wardrobe issues might even have gone unnoticed. Fingers crossed that continues for a few more games!
Edit : A recent comparison of Lara Croft through the ages on the site Halloween Costumes, has some pretty nifty images detailing both in game and promotional variations of our lovely leading lady.

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