Wednesday 20 November 2013

'Don't Tell The Bride' About The Bridesmaids

Now I'm about to commit an awful crime, so go easy on me here. Like everyone else I have a dirty secret television viewing pleasure. I would love people to believe it was something as mentally stimulating as watching 'Wonders of Life' to drool over Brian Cox, like every other woman I know (at least there's a chance of intelligence facts seeping in).

My secret pleasure is so much worse, akin to eating raw sugar rather than a sugar styled treat, and far more soppy and emotionally needy than I should be comfortable admitting. Don't Tell The Bride. There I said it. Forever committed to the endless memory that is the internet, and the humiliation of any who follow me.

Thursday 14 November 2013

Box of Awesome Review ~ Box 5


I had a slight delay with this post, my Box of Awesome wasn't delivered in the same batch as everyone else's. However after a quick tweet (Yes I'm on Twitter as well! ), the lovely folks sorted that out and rushed me a box of goodies. This months felt a lot lighter than previous bundles, and this was confirmed when I opened my goodies. Despite a couple of new things the rest seemed like leftovers from previous editions.

Thursday 7 November 2013

Call of Duty Ghosts Single Player ~ The Watcher

Sometimes awaiting a pre-order game can seem like an eternity; checking the calender constantly and frequently logging in to check the progress of an on-line order. However this latest edition in the Call of Duty franchise, Call of Duty: Ghost, made little impact on my life, failing to inspire frantic postman watching. Perhaps its just got to the stage where its annual foray into the world of guns and glory is simple expected, rather than anticipated.
Released on the 5th of November, it flew under the radar of the festivities of Halloween and Fireworks (undoubtedly The Controller would disagree). It
actually resided under the letter box for a good hour before it dawned on me to check if there was any post.

The 10th game in the series and the 6th by Infinity Ward , it was designed as a launch title for the 'Next Gen' consoles the XBOX One and Playstation 4 . Set in the near future (no sky mono rails, but plenty of oil issues), the game follows the antics of an earnest father throwing his sons head long into battle while lying thoroughly to them about his own identity crisis. Throw in some absurd gadgets and as many different scenarios as possible, you get a shooting/ driving/ swimming/ space-faring/ dog whispering game (the fathers confusion clearly setting the benchmark for the gameplay).